This long game world starts in the year 1960 and is played all the way to the future in 2030. You can experience all the different game eras from the Early Days all the way to the Fly to the Future era.
We were happy to see that the early interest for this new game was huge – there have been hundreds more pre-signups than expected. Based on this interest some adjustments have been made to the game settings to accommodate all players. This means more passenger demand, more airport slots, higher aircraft production rates, and other small changes to the “real-world based” settings to make the game’s early stages more enjoyable to everyone.
Here are some things to keep in mind when starting in the early era in this scenario:
- The game clock starts to run at normal pace after 24 hours. Game’s speed is 25 minutes per day until 1970, and 25 minutes between 1970-1990, 30 minutes between 1990 and 2010 and 35 minutes per game day after that.
- The passenger demand is initially smaller but will grow rapidly over the first months (in order not to give the first starters too much advantage). Generally the demand levels are higher than normally at this era due to the increased player capacity.
- There are plenty of used aircraft available to begin with, but the used aircraft market will soon become limited and the popular aircraft types are sold/leased very quickly. Take care when picking the aircraft you plan to use. Used market has only propliners available, jets will appear there later when players order them and put up for sale (or bankrupt).
- The first-generation jets, Boeing 707 and Douglas DC-8, are just being certified are entering production soon (or are already in production). (would somebody please also order my personal oddball favourite, the East German Baade 152 jet )
- And as always, be patient with the route sales figures since your Route Image grows slowly. You have a plentiful cash supply to start with and the fuel prices are currently very low.
- Remember that airports and geopolitical changes are modelled after real history. Not all airports are open yet, and you may not expand your airline to other countries inside European Union until much later in the game.
- If the game is full please be patient – the capacity increases every month, and it might be that all who have pre-reserved their spot might not join during the first days and their reservation will then expire.
This game world will follow the standard settings for long AirwaySim games:
- Standard difficulty level (with increased player capacity in the early era, accompanied with necessary economics adjustments)
- All airports, all aircraft models and all features are included.
- Additional base airports follow the standard rules. Remember that the “EU openskies” won’t be available until the late 1990s.
- Alliances are available to be formed from the first day.
- Fuel prices are customized and may not follow real world history. Random world events are there to spice up your life too.
- Start-up cash is plentiful to give you a good start, also later in the game (since the money increases over time). Part of the money is issued as loans.
- You can of course also earn the Achievements from this game.